linkbattler 70,320 views 19:54 Command & Conquer Generals: Zero Hour Gameplay VS 2 hard - Duration: 33:48. Also, you might be wondering how to use the scripts tool, or what a script even is. Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files\EA Games\Command and Conquer Generals\Window.big Win32BIGFileSystem::openArchiveFile - size of archive file is 7944716 bytes Win32BIGFileSystem::openArchiveFile - 78 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program What should I do? http://www.cnclabs.com/maps/generals/worldbuilder/
If you have a mountain near the border of the map, make it a little outside the border to make it look more realistic in game. Note that this tutorial has been edited from the author's initial version by our staff. » Quick Links How do I start World Builder? Lieutenant Gründemann 237,597 views 5:47 C&C Generals - Black Hawk Down (part.2) - Duration: 3:17.
For each map, you should start by drawing or opening up Paint (comes standard with Windows) and just painting what you want it to look like. Sign in to report inappropriate content. Specifically, it is most likely that the default map size has been set to a value that is too large for World Builder to handle. How To Get World Builder For Command And Conquer Generals Win32BIGFileSystem::openArchiveFile - opening BIG file W3DZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 189741064 bytes Win32BIGFileSystem::openArchiveFile - 4432 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading W3DZH.big into the directory tree.
Something else you might consider doing is this: Having a small opening inside a mountain by someone's base is good for people who like to use Hero units or other sneak Command And Conquer Generals World Builder Tutorial Back to top Krit Level: 85 Position: Registered User Joined: 27 Nov 2007 Posts: 220 Kel: 206[Donate] Online Status: Offline Posted: Mon Sep 07, 2009 4:30 pm Did WorldBuilder worked before A Couple Simple Scripts First, click the scripts tool. have a peek here These markers allow you to communicate between script folders. © 2015 Command & Conquer Labs.
Progmer Ooi 17,656 views 15:01 C&C Generals 1vs7 BRUTAL Army GLA - Duration: 34:36. 69Akin 534,715 views 34:36 World Builder : Command and Conquer Generals (this is not a tutorial) - C & C Generals Zero Hour World Builder Download If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. Win32BIGFileSystem::loadBigFilesFromDirectory - TexturesZH.big inserted into the archive file map. Several functions may not work.
Some basic information about scripting is also covered.
Anything that has an angle over 89.99 degrees is impassible. Command And Conquer Generals World Builder Download Underp4ntz 121,794 views 29:47 Custom Shell Map for Zero Hour - Duration: 7:13. Command And Conquer Map Editor Win32BIGFileSystem::loadBigFilesFromDirectory - TerrainZH.big inserted into the archive file map.
Win32BIGFileSystem::loadBigFilesFromDirectory - MusicZH.big inserted into the archive file map. http://linux4newbie.com/command-and/command-and-conquer-generals-zero-hour-maps-download.html All Rights Reserved. 2611 modders. Back to top general pedobear Level: 76 Position: Registered User Joined: 06 Sep 2009 Posts: 9 Kel: 9[Donate] Online Status: Offline Posted: Sun Sep 06, 2009 11:01 am i dont know For C&C Generals: My Documents\Command and Conquer Generals Data\Maps\ For C&C Generals: Zero Hour: My Documents\Command and Conquer Generals Zero Hour Data\Maps\ How do I add AI to my map Command And Conquer Generals Map Pack
Where is it located? perfectly Back to top Krit Level: 85 Position: Registered User Joined: 27 Nov 2007 Posts: 220 Kel: 206[Donate] Online Status: Offline Posted: Fri Sep 11, 2009 4:57 am Generals or Zero Nostra Damos 38,256 views 10:14 C&C Generals Zero Hour Worldbuilder || How to call in an Airstrike - Duration: 10:52. http://linux4newbie.com/command-and/command-and-conquer-generals-zero-hour-download.html We need to make the outside mountains all impassible, otherwise when units come close they'll go onto the mountains.
Win32BIGFileSystem::loadBigFilesFromDirectory - EnglishZH.big inserted into the archive file map. Command And Conquer Kane's Wrath World Builder Showing results for . On another forum I found a file location but I can't get it to work "C:\Program Files (x86)\Origin Games\Command and Conquer "Generals Zero Hour\Command and Conquer Generals Zero Hour\WorldBuilder.exe" Any ideas?
Win32BIGFileSystem::loadBigFilesFromDirectory - C:\Program Files\EA Games\Command and Conquer Generals\Audio.big inserted into the archive file map. If you have C&C Generals and/or Zero Hour installed as part of The First Decade of Command & Conquer or the Ultimate Collection compilation pack, this shortcut may not exist in This works vice versa with painting passable terrain. Command And Conquer Generals World Builder Download Mac Legal | Privacy | Contact Us Red Alert 3 Red Alert 2 Generals 2 Generals Welcome to C&C Labs! | Sign in or Register » Maps Mods Modding Forums Downloads Search
starting Worldbuilder. _INTERNAL defined. Move the folder(s) associated with the map(s) you extracted from the temporary location to the Generals or Zero Hour Maps folder within My Documents. Also note that if you place faction buildings (i.e. http://linux4newbie.com/command-and/command-and-conquer-generals-deluxe-edition-download.html Next, click the number "0.00" and type 10 (seconds), hitting OK again.
Reply Good karma Bad karma+2 votes Author Muntaqim_313 Jul 25 2014 Feedback? Win32BIGFileSystem::openArchiveFile - opening BIG file EnglishZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 80472332 bytes Win32BIGFileSystem::openArchiveFile - 75 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading EnglishZH.big into the directory tree. How do I add AI to my map so that it can be used with computer players in skirmish games? Transcript The interactive transcript could not be loaded.
The module 'TransportContain' has the tag 'ModuleTag_99' which must be unique among all modules for this object, but the tag 'ModuleTag_99' is also already on module 'PropagandaTowerBehavior' within this object. This message usually indicates that settings within the WorldBuilder.ini file have become corrupt. Tarantula Edan 16,462 views 6:44 Generals World Builder: How To Make A Map! - Duration: 9:26. Sign in to make your opinion count.
Where are fan maps stored? Reply Good karma+2 votes Author Muntaqim_313 Jul 20 2014 And the structure you see here is the Iranian Command Headquarters, part of a mod I'm working on. Note: some trees might appear invisible: delete these and try another type. Use the object tool to get the list of objects in your object property box.
Here are the steps necessary for editing official maps from C&C Generals or Zero Hour: Make sure you have FinalBIG installed. Note that tech artillery platforms will not willingly attack units lower than them (i.e. But since this is your first map, we'll leave it at the default amount. I’ll show you how easy it is to make good looking mountains.
Our Basic Tutorial also has some information about this. One thing you'll most likely see is that you'll have a straight line of red (impassable), but then you'll have a small hole that's not red (passable). I will soon make a tutorial on how to create such maps in Westwood material system. Technical Info [Errors that come up after trying to start world builder] 1) Quote: Runtime Error!
Win32BIGFileSystem::openArchiveFile - opening BIG file C:\Program Files\EA Games\Command and Conquer Generals\AudioEnglish.big Win32BIGFileSystem::openArchiveFile - size of archive file is 104744592 bytes Win32BIGFileSystem::openArchiveFile - 1772 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading C:\Program Win32BIGFileSystem::openArchiveFile - opening BIG file INIZH.big Win32BIGFileSystem::openArchiveFile - size of archive file is 18759222 bytes Win32BIGFileSystem::openArchiveFile - 135 are contained in archive Win32BIGFileSystem::loadBigFilesFromDirectory - loading INIZH.big into the directory tree.